The canvas
element of an HTML document is used to dyanmically create two-dimensional pictures for use in a web application or a web
page. The pictures are created using low-level JavaScript function calls; the kind of function calls that are typical of any rendering
library. Creating graphics for charts and logos is relatively straightforward using this technique; but sketching two-dimensional renderings
of photographs is untenable for even simple digital images. This project seeks to create a software system that will accept a digital
image as input and generate a JavaScript function to render a sketch of the image onto an HTML canvas.
Consider the flower shown in Figure 1. Our system will automatically accept this image as input and create a script that, when executed, will produce a sketch of the photograph. The system will need to perform a variety of image processing filters (conversion to grayscale, identification of edges, computation of lines and stroke-widths).
Once the image has been processed and analyzed, the system will then automatically generate a script to render the sketch onto a canvas. The script should be configurable for cases involving a) optimizing running time b) creating sketches with different visual styles and c) generating color or grayscale output.
Once the script has been generated, it can be used in a web page to render the sketch onto an HTML element. The expected output is shown in Figure 3.